LAST UPDATE : 09/03/2020
Everything you need to setup your AI/Player characters for your projects exist in Ultimate Character project.
By using UC project you can save tons of money and time.
UC project will get frequently updates, My goal is to make this project perfect please help me with your suggestions & reports using ticket support.
-UC is fully in Blueprint so you don’t need C++ or any other external plugins.
-7 Attack types for AI & 5 for players. (More in future)
-Blocking attack system for both AI & Player characters with simple setup.
-Combo attack system for both AI & Player characters with simple setup.
-Setup or Edit characters, weapons, attacks & items using tables & simple variables.
-Ready to use samples from lovely Paragon characters.
-Modular behavior trees for AI attack changing system.
-Ready to use inventory for limited & unlimited in game items.
-Dynamic camera for attacking & blocking systems.
-Pickup items system.
-Fully commented blueprints & debug options.
-Weapons currently are: Melee (Punch, Bat, Sword), Guns(Rifle, Canon), Bombarding and etc,
Easy to add new weapons by extending base classes.
-Magic attack items such as throwing spells, teleportation, summon characters and etc.
-Very easy to extend blueprints & fully object oriented project.
New bow & arrow system.
Checkpoint system to reset character and specified enemies.
Dodge to avoid incoming attacks when block is not available.
Score system for single & combo hits to enemies.
Focus camera on enemy target.
Game over menu.
- Optimized Blueprints.
- Modular Project.
- Very easy to setup AI/Player characters.
- Very easy to setup AI/Player attack(s) for each character.
- Very easy to setup AI/Player weapon(s) for each character.
- Very easy to setup AI/Player combo attacks (Single weapon & multiple weapons).
- Equip primary weapon & secondary weapon.
- Very easy to setup UI for Player for attacks & items.
- Dynamic camera for blocking & attacking.
- Easy to setup animations.
- Set options from tables.
- Set options from tables.
- Debugging tool
Number of Blueprints: More than 250 including samples.
Input: Movement by Mouse, Keyboard & Game-pad, Inventory by Mouse (Game-pad in next update)
Network Replicated: Currently No, If you guys support this project I’ll add in future.
Supported Development Platforms: Blueprints are very optimized & works on any platforms.
Supported Target Build Platforms: All Platforms.
You don’t need to know programming or advance knowledge of the blueprint, You can use this project with any level of UE4 knowledge.
Characters, models, effects used in trailer are available in download package, Also you can download them for free from Marketplace.
Player character is not optimized for VR.
Download (Old Version)